Interactive Sample
Book (ISB) – An Inspirational Tool for Smart Textiles
Elisabeth Heimdal,
Torben A. Lenau, Michel Guglielmi and Hanne-Louise Johannessen.
Working paper for the 8th Nordcode workshop and seminar, Kolding Designskole,
Kolding, Denmark, 27-29 May 2009
Abstract:
Which responsibilities do designers have? One could claim that designers
have the responsibility of cooperating with persons from other fields,
in order to create synergies, which can generate new product or service
innovations, with high aesthetic as well as functional qualities. In this
perspective, important aspects of the design process are the materials
and technologies that are worked with. In relation to these, designers
need to cooperate with experts from other fields, especially when working
with new materials and technologies. Using new materials is a challenge,
and one of the situations when cooperation with persons from other fields
than the design field can be particularly fruitful. Another aspect that
needs to be taken into consideration when working with new materials and
technologies are environmental aspects. In relation to this, one could
say that designers have the responsibility of minimizing the negative
effects these could have on the environment, and of considering not only
aesthetic and functional, but also environmental aspects when selecting
materials and technologies.
The ISB project is an example of a cross-disciplinary project about new
materials and technologies involving designers and engineers. It is carried
out by Elisabeth Heimdal as her Master thesis from Design & Innovation,
The Technical University of Denmark. Collaboration partners are the design
bureau Diffus, textile designer Priya Mani, master student in medialogy
at AAU Marija Andonovska and DTU supervisor Torben A. Lenau.
Inspiration to use smart materials Interactive textiles are still quite
an unknown phenomenon to many. It is thus often difficult to communicate
what kind of potentials lie within these materials. This is why the ISB
project was started, as a practice based research project, with the aim
of exploring and communicating some of the possibilities within interactive
textiles. The applications for interactive textiles range from medical
applications to architecture, and from the fashion industry to costume
design. In relation to the sample book, focus will be on texture, lightning
and senses in relation to integrated decoration and function primarily
to indoor applications.
The result of the project will be a number of interactive textiles, to
be gathered in an interactive sample book (ISB), in a similar way as the
sample books of wallpapers one can take home from the shop and choose
from. In other words, it is a kind of display material, which in a simple
manner can illustrate how different techniques and smart materials work.
The sample book should display a number of possibilities where sensor
technology, smart materials and textiles are mixed to such an extent that
the textile can react to different kinds of input from the surrounding
world.
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